![]() You had to work for everything: Getting your spells, travelling, looting and selling, training your skills, and working on tradeskills where you lost your ingredients if you weren't skilled enough or tried the wrong combination. There was no set-in-stone leveling path, and no automated quest system. There were no in-game maps, no quest journal, and merely venturing out in the newbie area and attacking one of the weakest monsters might end up getting you killed due to an unlucky streak, or because another monster joined the fight. It was a game of the most quirky and weird exploits and bugs, and unintended consequences of the laissez-faire development style the game enjoyed.ĮQ was a game that dumped players into a large world, in their race's home city, with merely a note in their backpack, suggesting they go see their guild master. It was a game where dying at high levels wiped out several hours worth of xp grinding, and where not finding your corpse again meant losing everything you had on you. It was a game where traveling from one end of the world to the other could take hours on foot, and where pretty much doing anything worthwhile was a massive undertaking. It was the game where actual girls roleplayed sex slaves that let other players shit on their face for in-game money. It is the game where people (me) spent 100 real days of played time over the course of one year to hit the max level, and where 10 minutes of sitting down, waiting for mana to regenerate betweeen kills was acceptable solo gameplay. Launched in early 1999, EQ set the standards that still to an extent live on today, with a class-based, level-based, monster killing and item-hunting game featuring massive timesinks.ĮQ is the game where real-life phone chains were set up to alert guild members of a boss mob that spawned in the middle of the night. If you'd like to edit or include a section please reply, we could use the help!ĮverQuest (EQ) is the legendary MMORPG that was one of the first big successes of its genre. Originally by Pilsner of the SomethingAwful forums. Marketplace, claims and veteran rewards.Dealing with all the crap monsters drop.Improving the user interfaces, maps and common customization.Choosing a race and other character creation options.New and returning players: Picking a server, class and race.Free to Play, subscription model and how to download EQ. ![]() ![]() If you're finally returning to EverQuest from a different MMO, or you're a brand new player, this guide is for you. Level 2 users can edit this wikipost, so give us a hand! Have something to add? See something out of date? ![]()
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